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How to locate images and views in Interface Builder

Tuesday, February 23, 2010

After explaining how to locate our strings in Xcode, as we see now is simple - using the same technique - locate images / views / interfaces built with Interface Builder. Locate graphics resources process, as mentioned, is the same, if we have a ' image already included in our resources, or places a new, and we want to "locate" - that is [...]

10 useful tips and snippets for Apple iPhone and Xcode

Thursday, November 12, 2009

Useful snippets and tricks for developers Apple iPhone, Xcode and Objective-C

Very short trick: 3 tricks for developers Apple iPhone

Wednesday, October 28, 2009

57x57 pixels icon application icon that will represent our application is "altered" automatically by the iPhone: it adds a rounded edge, a lighting effect and 3D. This setting can be changed by selecting the file [application name]-Info.plist and adding the property "Icon already includes gloss and bevel effects": Fullscreen, remove the status bar is always acting on the file [name [...]

XCode Objective-C: Useful keyboard shortcuts

Monday, October 26, 2009

XCode is a very powerful development environment and reserves some surprises. It permits a function similar to "snippets" of the famous editor TextMate. In practice, you can insert blocks of code using the key sequence ESC + a combination of one or more sequences of characters. For example if you want to enter a block if [...]

Objective-C: an alternative to the use of CGRectMake

Monday, July 27, 2009

CGRectMake () is a function (in reality an inline # define) used a lot especially when you create objects from code or graphical user interface. Its use is therefore often linked UIKit initialization of components, but also to simple UIView or UIImageView. CGRectMake () returns a struct (structure type) CGRect: PLAIN TEXT Objective-C: CGRect struct (CGPoint origin; [...]

Xcode shortcut

Thursday, July 23, 2009

Xcode is a really good development environment, nice and thick with details that make writing code efficient and pleasant. Among them is certainly the convenience of auto-completion while typing, especially when you write applications for Apple iPhone, where the frameworks are many and remember syntax and nomenclature enterprise to [...]

Xcode: Debugging advice on Preferences

Monday, July 20, 2009

Through the Xcode Preferences you can set the behavior of the environment during the debugging phase of an application iPhone. The default settings are in fact very uncomfortable when you try and try again applied, for example, after launching our application, you must manually open the Console window to see the output of various NSLog (). Xcode also leaves [...]

iPhone SecondApp: Guess the number - Part 2

Monday, July 13, 2009

As anticipated in iPhone FirstApp: Guess the number - Part 1 we see how to make an application for Apple iPhone without using Interface Builder! Indeed, physically delete files created by Interface Builder wizard Xcode. At the end of this post, then we will have an application identical in all respects to that made in Part One, [...]

XCode: organize your code with the # pragma mark

Friday, July 10, 2009

XCode is a really powerful and versatile and provides the programmer with many useful features and simple to use. When writing complex code, or at least articulated, it becomes important to organize our code so as not to waste time looking for functions scattered in long lines of code. After commenting on the first and important operation [...]

XCode 3.1.3: restore SDK 2.2.1

Thursday, July 2, 2009

Only to registered developers have already released a new version of the SDK for Apple iPhone, so it is now time to install the SDK 3.0 update so that the whole development environment: XCode to version 3.1.3. If you have already upgraded you may be aware that creating a new project seems to have disappeared the old SDK 2.2.1 [...]

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