Set in a material way interactive and engaging event with a plan:
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| BitmapAssetMaterial = new BitmapAssetMaterial ( "foto1" ) ; var mymaterial: BitmapAssetMaterial BitmapAssetMaterial = new ("photo1"); ; mymaterial. interactive = true; Plane = new Plane ( my_material , 200 , 100 , 0 , 0 ) ; var myplane: Plane = new Plane (my_material, 200, 100, 0, 0); ( InteractiveScene3DEvent . OBJECT_PRESS , myplane. addEventListener (InteractiveScene3DEvent. OBJECT_PRESS, e : InteractiveScene3DEvent ) : void { function (e: InteractiveScene3DEvent): void { / / Todo } ); |
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di Flash. Illustrate a technique to create symbols (MovieClip) modal components to be used similarly to the Alert and Window of Flash. The aim is to show a MovieClip above all others, disabling - well - access to the underlying and any other object / component present. To be honest I have achieved that by doing a little 'reverse engineering code from Adobe, which is in the clear! I actually resisted 
The artefizio that is used to disable any interface present below our MovieClip, is to create a transparent MovieClip take the whole area of the stage. a false . At this MovieClip, which will be virtually no visible snaps a method "void" on the event onRelease , being careful to set the useHandCursor to false .
First of all we create a movie with any interface in the main stage:

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Simon : It annoys disturbed again and use that space for these things ... however it does not work ...
Giovambattista Fazioli : @ Simon: what could be due to the syntax I used, specifically for PHP 5 +,...
Simon : I tried last night putting everything into functions.php, okay, jquery forms, and tabs jQueryUI them ...
Giovambattista Fazioli : @ Simon: I recommend cleaning to enter a code like that in ...
Simon : @ Giovambattista Fazioli: Thank you for your patience, it's all clear ... now I feel now, ...