In the post Flash CS3: Create a reflex effect on any MovieClip we saw how you can write a class that extends MovieClip, to connect it to DesignTime to any MovieClip in the library. I discovered, however, that may be more useful and economical path to the contrary. I created a class Reflex ( Reflex.as ), with the intention of using it exclusively by code. I created this class thinking of moving the pointer in the constructor to a MovieClip. , ma leggermente modificato in modo da poter funzionare espressamente da codice: The new class Reflex contains essentially the same code inserted in the first ReflexMe , but slightly modified so as to work specifically by code:
1 2 3 4 | / / sfx .*; undolibrary imports. .* sfx; / / Reflex = new Reflex ( movieClipInstance ) ; var rx: = new Reflex Reflex (movieClipInstance); |






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Simon : It annoys disturbed again and use that space for these things ... however it does not work ...
Giovambattista Fazioli : @ Simon: what could be due to the syntax I used, specifically for PHP 5 +,...
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Giovambattista Fazioli : @ Simon: I recommend cleaning to enter a code like that in ...
Simon : @ Giovambattista Fazioli: Thank you for your patience, it's all clear ... now I feel now, ...