As mentioned FirstApp iPhone: Guess the number - Part 1 we see how to make an application for the Apple iPhone without using Interface Builder! Indeed, we will eliminate physical files created by Interface Builder, Xcode wizard. At the end of this post, then, we have an application identical in all respects, to that achieved in the first part, with the difference that we will achieve all our visual components, including the main Window, completely to code.
The application already made, if you just want to download, is available on my Google Code repository:
I would like to point out immediately as the ZIP of this example weighing less than the last time! ![]()
We create the project
We start by creating our project SecondApp (to distinguish it from FirstApp), although this time choose Window-based Application:

Now let's delete everything related to Interface Builder. : eliminatelo anche dal file system, quindi selezionate Also Move to Trash . Delete the file MainWindow.xib , located in the folder Resources : also delete it from the file system, then select Also Move to Trash. nella casella Main nib file base name : Select then the file SecondoApp-info.plist and delete the reference to the MainWindow nib box Main base file name:

At this point we no longer have any Windows, at least through Interface Builder. , e modifichiamo la funzione main() in questo modo: So we open the file main.m , situated in Other Sources , and modify the function main() like this:
1 2 3 4 5 6 7 8 9 10 11 | int argc, char * argv [ ] ) { int main (int argc, char * argv []) { pool = [ [ NSAutoreleasePool alloc ] init ] ; NSAutoreleasePool * pool = [[ NSAutoreleasePool alloc] init]; / / By removing the file. XIB we missed the point / / Delegate to the JPA, then pass it to "hand" UIApplicationMain ( argc, argv, nil , @ "SecondAppAppDelegate" ) ; int retVal = UIApplicationMain (argc, argv, nil, @ "SecondAppAppDelegate"); ; [Pool release]; return retVal; } |
Open SecondAppAppDelegate.me then create the main Window in code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | void ) applicationDidFinishLaunching : ( UIApplication * ) application { - (Void) applicationDidFinishLaunching: (UIApplication *) application { / / Get the screen size (320, 480) UIScreen mainScreen ] applicationFrame ] ; CGRect windowRect = [[UIScreen Mainscreen] applicationFrame]; / / Create a window - as we have done in Interface Builder bye bye [ [ UIWindow alloc ] initWithFrame : windowRect ] ; MainWindow UIWindow * = [[UIWindow alloc] initWithFrame: windowRect]; / / Set the background of the Window to yellow, to differentiate / / The previous application FirstApp [ UIColor yellowColor ] ] ; [MainWindow setBackgroundColor: [UIColor yellowColor]]; mainWindow ] ; [Self setWindow: mainWindow]; ; [Window makeKeyAndVisible]; ; [MainWindow release]; } |
You can already test the application, if you get a yellow window you did everything right!
, necessario solo se si usa Interface Builder. In the file SecondAppAppDelegate.h we can eliminate IBOutlet , only needed if you use Interface Builder. Also add here that our global variables, the last time we had entered in the Controller. Then modify the file SecondAppAppDelegate.h :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | # Import <UIKit/UIKit.h> NSObject <UIApplicationDelegate> { @ Interface SecondAppAppDelegate: NSObject {<UIApplicationDelegate> UIWindow * window; UITextField * number; UIButton * button; numeroACaso int; } nonatomic, retain ) UIWindow * window; @ Property (nonatomic, retain) UIWindow * window; void ) controllaNumero; - (Void) getNumber; @ End |
, in quanto non stiamo usando Interface Builder. Again we have prepared the method definition controllaNumero , like last time, but we have eliminated the indication IBAction , because you are not using Interface Builder.
We build the interface from code
It 'time to create code using all components of our interface. ed inseriamo il seguente codice: Let's go back to the file SecondAppAppDelegate.m , posizioniamoci before [mainWindow release] and insert the following code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | / / Create the title bar [ [ UINavigationBar alloc ] initWithFrame : CGRectMake ( 0.0 , 0.0 , 320.0 , 44.0 ) ] ; UINavigationBar myNavigationBar * = [[UINavigationBar alloc] initWithFrame: CGRectMake (0.0, 0.0, 320.0, 44.0)]; myNavigationBar.barStyle = UIBarStyleDefault; [ [ UINavigationItem alloc ] initWithTitle : @ "Indovina un numero" ] ; UINavigationItem navigationItem * = [[UINavigationItem alloc] initWithTitle: @ "Guess a number"]; navigationItem animated : NO ] ; [MyNavigationBar pushNavigationItem: navigationItem animated: NO]; myNavigationBar ] ; [Window addSubview: myNavigationBar]; / / Create the label [ [ UILabel alloc ] initWithFrame : CGRectMake ( 10 , 50 , 300 , 80 ) ] ; UILabel myLabel * = [[UILabel alloc] initWithFrame: CGRectMake (10, 50, 300, 80)]; UIColor clearColor ] ; myLabel.backgroundColor = [UIColor clearColor]; ; myLabel.numberOfLines = 2; "iPhone ha pensato un numero da 1 a 10, prova ad indovinarlo?" ; myLabel.text = @ "iPhone has designed a number from 1 to 10, try to guess?" myLabel ] ; [Window addSubview: myLabel]; / / Create text input UITextField alloc ] initWithFrame : CGRectMake ( 10 , 120 , 300 , 30 ) ] ; number = [[UITextField alloc] initWithFrame: CGRectMake (10, 120, 300, 30)]; numero.borderStyle = UITextBorderStyleRoundedRect; numero.textAlignment = UITextAlignmentCenter; numero.keyboardType = UIKeyboardTypeNumberPad; "Inserisci il numero" ; numero.placeholder = @ "Enter the number"; numero ] ; [Window addSubview: number]; / / Create the button UIButton buttonWithType : UIButtonTypeRoundedRect ] ; button = [UIButton buttonWithType: UIButtonTypeRoundedRect]; 10 , 180 , 300 , 30 ) ; bottone.frame = CGRectMake (10, 180, 300, 30); @ "Premi qui" forState : UIControlStateNormal ] ; [Button setTitle: @ "Click Here" Forst: UIControlStateNormal]; self action : @selector ( controllaNumero ) forControlEvents : UIControlEventTouchUpInside ] ; [AddTarget button: self action: @ selector (getNumber) forControlEvents: UIControlEventTouchUpInside]; bottone ] ; [Window addSubview: button]; ; [MyLabel release]; ; [NavigationItem release]; ; [MyNavigationBar release]; |
della scorsa volta, subito dopo il [mainWindow release]; inseriamo: Since the ' applicationDidFinishLaunching corresponds to viewDidLoad as last time, just after the [mainWindow release]; insert:
1 | + arc4random ( ) % 10 ; numeroACaso arc4random = 1 + () 10%; |
Now we can do is implement the method controllaNumero , which will be identical (apart from the prototype) to that used last time:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | void ) controllaNumero { - (Void) {getNumber "Premuto bottone di controlla numero" ) ; NSLog (@ "Pressed button control number"); [ numero.text integerValue ] ; numeroInserito = int [numero.text integerValue]; message; NSString * message; "Il numero inserito è %d" , numeroInserito ) ; NSLog (@ "The number entered is% d", numeroInserito); numeroInserito <numeroACaso ) { if (numeroInserito <numeroACaso) { "Troppo basso..." ; message = @ "Too low ..."; ( numeroInserito> numeroACaso ) { } Else if (numeroInserito> numeroACaso) { "Troppo alto..." ; message = @ "Too high ..."; ( numeroInserito == numeroACaso ) { } Else if (numeroInserito numeroACaso ==) { "Bravo hai indovinato" ; message = @ "Bravo, you guessed it"; + arc4random ( ) % 10 ; numeroACaso arc4random = 1 + () 10%; "Numero pensato %d" , numeroACaso ) ; NSLog (@ "Number% d thought," numeroACaso); } [ [ UIAlertView alloc ] UIAlertView alertMessaggio * = [[UIAlertView alloc] "Responso" initWithTitle: @ "Response" message: message delegate: nil "OK" cancelButtonTitle: @ "OK" ] ; otherButtonTitles: nil]; ; [AlertMessaggio show]; ; [AlertMessaggio release]; "" ; numero.text @ = ""; } |
We're done!
Conclusions and considerations
, proprio perchè volevo lasciarlo il più semplice e snello possibile e, anche, per dimostrare che non sono elementi sempre necessari. This example does not make direct use of a UIView or UIViewController , just because I wanted to leave it as simple and streamlined as possible and, also, to show that the elements are not always necessary. However insert objects directly in the window can have some sense in this example and other sporadic contexts. portano comunque benefici in tantissimi altri casi, ein alcuni sono praticamente indispensabili; come avremo modo di vedere in futuro. The use of UIView and UIViewController bring benefits in many other cases, however, some are virtually indispensable ein, as we will see in the future.






Latest Comments
Simon : It annoys disturbed again and use that space for these things ... however it does not work ...
Giovambattista Fazioli : @ Simon: what could be due to the syntax I used, specifically for PHP 5 +,...
Simon : I tried last night putting everything into functions.php, okay, jquery forms, and tabs jQueryUI them ...
Giovambattista Fazioli : @ Simon: I recommend cleaning to enter a code like that in ...
Simon : @ Giovambattista Fazioli: Thank you for your patience, it's all clear ... now I feel now, ...