Articles Tagged 'Flash CS3'


Business card in 3D with Papervision

Here's an original way to propose and present their view of business on the Web! The source here .

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Actionscript 3.0 for beginners: lesson # 5

Who has started to develop code with scripting languages ​​such as JavaScript or ActionScript the same, may not know all the concept of data type. With some high-level languages, in fact, it used to - at best - to declare variables without giving a specific data type, not counting those languages ​​that do not require any statement (such as PHP - not in the strict version 5 ).

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Skypemote version of Adobe AIR: 1000 downloads

Skypemote version of Adobe AIR

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Adobe AIR and the API Feedburner: reloaded

I draw inspiration by the excellent tutorial Napolux , Flex 3, Adobe AIR and the API Feedburner , which shows how to write a simple application (or widgets) using Flex 3 Adobe AIR, to show how to accomplish the same thing using Adobe Flash CS3. If you wish, and you can also use the extension for creating Adobe AIR applications. It is not necessary for the purposes of this tutorial, complete the application as an AIR executable, you can use the proposed code as a simple Flash movie to be "affixed" to your Web pages

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Actionscript 3.0 for beginners: lesson # 4

Recall the example of our code of TicTacToe (found in full on Google Code ) and begin to analyze it in detail.

Import definitions

With Actionscript 3.0 has done a great job of cleaning and accommodation nell'alberatura classes (contained in the packages, package ) used during development. In other programming languages, like C for example, when you want to use a feature must explicitly "import" in the code. This operation of "import" is necessary to allow the compiler to have all the codes and definitions related to the features we want to use. ; Actionscript 3.0 mette a disposizione l'istruzione include che è identica all' #include del C/C++. In ActionScript 3.0, however, education import should not be confused with the equivalent C / C + + #include , Actionscript 3.0 provides education include that is identical to ' #include in C / C + +. The latter, in fact, "include" the actual code that, if used or not, the final executable is compiled. The statement import is the highest level and is more "intelligent" at compile time. It is used primarily for access classes without specifying their full name. In alre words instead of using forms such as:

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flash.display . MovieClip = new flash.display . MovieClip ( ) ; var myMC: flash.display. MovieClip = new flash.display. MovieClip ();

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Skypemote version of Adobe AIR

Install Adobe AIR Download Skypemote Version

This is the first release, 0.8 (aligned with the version online ), Editor of Skype Emotions - Skypemote - version of Adobe AIR . For now, the features are all the same version online , with the advantage of being a desktop application, then install Windows, Mac and Linux.
Before installation, remember to update and / or install for the first time the runtime Adobe AIR , if you have not already done so.

Download

You can download from Google Code Skypemote Air .

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Actionscript 3.0 for beginners: lesson # 3

We continue the analysis of the example of the game Tic Tac Toe, presented in Actionscript 3.0 for beginners: lesson # 2 . We arrived at the function that creates the game grid:

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/ **
* Graphic design grid (3x3) on screen
*
* @ Param void
* @ Return void
* @ Private
* /
createGrid ( ) : void { private function createGrid (): void {
/ / Temporary pointer to a MovieClip
/ / Note: here you could also use a Sprite
/ / But in this case I need to extend the object
/ / Adding some personal proproetà. The Sprite
/ / Is a closed class and therefore not extensible runtime, while
/ / The MovieClip class is a dynamic class and then makes
/ / Possible to add run-time properties
MovieClip , i : uint = 0 ; var tm: MovieClip , i: uint = 0;
/ / Add the MovieClip in a 3x3 pattern
; i < 9 ; i ++ ) { for (; i <9; i + +) {
( ) ; tm = new MovieClip ();
tm ) ; addChild (tm);
= OFFSETX + ( ( i % 3 ) * ( PLAYER_WIDTH + PLAYER_OFFSET ) ) tm. offsetX = x + ((i% 3) * (PLAYER_WIDTH PLAYER_OFFSET +))
= OFFSETY + Math . floor ( i / 3 ) * ( PLAYER_HEIGHT + PLAYER_OFFSET ) tm. OFFSETY + y = Math . floor (i / 3) * (+ PLAYER_HEIGHT PLAYER_OFFSET)
tm. _index = i;
0 ) ; drawPlayer (tm, 0);
}
/ / Draw the 2 lines and 2 horizontal ranges addressable
this . graphics ) { with (this. graphics) {
6 , 0x666666 ) ; lineStyle (6, 0x666666);
OFFSETX , OFFSETY + ( PLAYER_HEIGHT + 15 ) ) ; moveTo (offsetX, OFFSETY + (PLAYER_HEIGHT + 15));
OFFSETX + ( ( PLAYER_WIDTH + 20 ) * 3 ) , OFFSETY + ( PLAYER_HEIGHT + 15 ) ) ; lineTo (offsetX + ((PLAYER_WIDTH + 20) * 3), OFFSETY + (PLAYER_HEIGHT + 15));
OFFSETX , OFFSETY + ( PLAYER_HEIGHT + 20 ) * 2 ) ; moveTo (offsetX, OFFSETY + (PLAYER_HEIGHT + 20) * 2);
OFFSETX + ( ( PLAYER_WIDTH + 20 ) * 3 ) , OFFSETY + ( PLAYER_HEIGHT + 20 ) * 2 ) ; lineTo (offsetX + ((PLAYER_WIDTH + 20) * 3), OFFSETY + (PLAYER_HEIGHT + 20) * 2);
OFFSETX + ( PLAYER_WIDTH + 15 ) , OFFSETY ) ; moveTo (offsetX + (PLAYER_WIDTH + 15), OFFSETY);
OFFSETX + ( PLAYER_WIDTH + 15 ) , OFFSETY + ( ( PLAYER_HEIGHT + 20 ) * 3 ) ) ; lineTo (offsetX + (PLAYER_WIDTH + 15), OFFSETY + ((PLAYER_HEIGHT + 20) * 3));
OFFSETX + ( PLAYER_WIDTH + 20 ) * 2 , OFFSETY ) ; moveTo (offsetX + (PLAYER_WIDTH + 20) * 2 OFFSETY);
OFFSETX + ( PLAYER_WIDTH + 20 ) * 2 , OFFSETY + ( ( PLAYER_HEIGHT + 20 ) * 3 ) ) ; lineTo (offsetX + (PLAYER_WIDTH + 20) * 2 OFFSETY + ((PLAYER_HEIGHT + 20) * 3));
}
}

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Undolibrary MatrixArray: an extension of the Array class

di Actionscript 3.0, con lo scopo di semplificare la manipolazione di Array lineari usati come matrice n x m . MatrixArray is an extension of the class Array of Actionscript 3.0, with the aim to simplify the manipulation of Array used as a linear n x m matrix. This class is part of the library Undolibrary (in the package undolibrary.utils.MatrixArray ) that you can freely download function via any Google code SVN client (Subversion) to:
svn checkout http://undolibrary.googlecode.com/svn/trunk/
Alternatively you can download the single file MatrixArray.as . An example of the use of linear matrix was given in Actionscript 3.0 for beginners: lesson # 2 where we saw one of his simple use in the production of the classic Tic Tac Toe game. ), proprio come una scacchiera. An array of this type is comparable to a rectangular area ( w x h ), just like a chessboard. With this class you can treat an array of this type just like a grid with its x and y coordinates. The MatrixArray I've used, for example, in the development of all the logic editor Emotions Icons for Skype: Skypemote .

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ActionScript 3.0: did you know that ...

Some curiosities of Actionscript 3.0 is not always known ...

trace ()

The instruction trace() , used for debugging, now supports multiple parameters:

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a , b , c ) ; trace (a, b, c);

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Actionscript 3.0 for beginners: lesson # 2

As promised here is the second lesson in ActionScript 3.0! Today we start the analysis of a simple project that reproduces the play or the Tic Tac Toe Tic Tac Toe. I tried to include some special features in this example, ActionScript 3.0, trying to give space to the understanding and not on style. It follows that if I had to write the "game" really, I probably would have structured very differently, but in this case I tried to mediate between a classical program with a compact, hermetic more understandable for newbies.

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