Articles Tagged 'BasicView'

Papervision 3D: to show the hand cursor on the 3D interactive elements

Set in a material way interactive and engaging event with a plan:

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BitmapAssetMaterial = new BitmapAssetMaterial ( "foto1" ) ; var mymaterial: BitmapAssetMaterial BitmapAssetMaterial = new ("photo1");
; mymaterial. interactive = true;
Plane = new Plane ( my_material , 200 , 100 , 0 , 0 ) ; var myplane: Plane = new Plane (my_material, 200, 100, 0, 0);
( InteractiveScene3DEvent . OBJECT_PRESS , myplane. addEventListener (InteractiveScene3DEvent. OBJECT_PRESS,
e : InteractiveScene3DEvent ) : void { function (e: InteractiveScene3DEvent): void {
/ / Todo
}
);

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Papervision3D: BasicView

Papervision3D 2.0 (GreatWhite) is still developing and there are many functions that are added almost weekly. In April, was inaugurated on the developer blog ( http://dev.papervision3d.org/ ), however, release 2.0, is not officially released yet is often hard to snatch the true potential. One of the recent innovations introduced, however, is the new object BasicView an environment that creates 3D with very few lines of code. It is enough to create this object to have the scene, viewport and camera in one fell swoop.

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Papervision3D: Bitmap handle like FIVe3D

Starting from the example shown in FIVe3D: Bitmap treat , let's see how to achieve the same effect using Papervision3D 2.0 (Great White), as well as continue to analyze the operation of this beta Great White.

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