In Very short snippet: Remove scroll from a UIWebView object we saw how it was possible to remove the scroll from an object UIWebView :
Articles Tagged 'bee'
Private API in the removal of the scroll in an object UIWebView
Very short snippet: get the output of a URL in Objective-C
Perhaps I should write "Very very very, short snippets", however, is an excellent and convenient "trick" that I am going to show. Executing the "two" lines of code shown below, you can get the output of any URL and manipulate it.
How to use Google Maps in Adobe Flash CS4
In Adobe Flash, you can use a wide range of external APIs provided by Web services like Facebook , Twitter or Flickr . In this tutorial we will see how to integrate, in a really simple, the services of Google Maps in a movie / application Adobe Flash CS4.
jQuery Plugin footer caption: add captions to images
jquery.footercaption.js is a plugin for jQuery that can dynamically add captions to images and other elements on the page ( click here for a demo).
Create a simple Feed Reader with SimplePie and jQuery
SimplePie is a PHP library can greatly simplify the recovery and handling of Feed RSS or, more generally, of XML formats. You can, for example, writing a few lines of code, exploiting some "funzioncina" jQuery to create a News Ticker to join our site / blog.
Adobe AIR and the API Feedburner: reloaded
I get inspired by the excellent tutorial Napolux , Flex 3, Adobe AIR and the API Feedburner , which shows how to write a simple application (or widget) Adobe AIR using Flex 3, to show how to make the exact same thing using Adobe Flash CS3. If you wish, also, you can use the extension for creating Adobe AIR applications. It is not necessary for the purposes of this tutorial, complete the application as an AIR executable, you can use the proposed code as a simple Flash movie to be "affixed" to your Web pages
Flash 10 Astro: 3D vs. native Papervision3D
Adobe has previously announced some new features (Hydra filters for advanced graphics and improved text handling) that will be present in the next release of Flash. In particular, has aroused interest the introduction of 3D (axis Z), then the ability of Flash to manipulate objects in a three-dimensional world. Adobe says that the same is actually a 2.5D, as is often stated, a kind of "simulation" of a real three-dimensional world. In fact you can rotate a Flash symbol introns z axis, but despite this, the symbol remains flat in the three-dimensional space! A little 'what happens when you distort a bitmap in Photoshop! This, then, has nothing to do with projects like Papervision3D , Away3D , Sandy and many others, which contain a wealth of features (camera, scenes, textures, etc ...) absent "nell'Astro rising". In essence, Adobe does not want to completely overlap with 3D designs of third parties, but only provide a native layer to improve performance of existing 3D libraries.
Anyway, the important thing is that Adobe seems geared to introduce these features to a higher dimensional level, not helping at all libraries complete and complex as Paparevision3D. For some time, in fact, we use two basic techniques to expand the capabilities of Flash: low-level APIs and high-level API.
The low-level APIs are usually written in C / C + + and Flash are part of the core, then fill in the player. This method, while it ensures a higher execution speed, the other increases the Size of the Flash Player.
The high-level APIs are written in Actionscript and do not belong to the native core. In other words are similar to libraries that we could write, with the difference that is provided directly from Adobe. As with the release of Flash 5, the first introduction of the XML object was created completely in Actionscript, creating many performance problems!
The advantage is that these libraries are compiled only when necessary and then discharged into the SWF file. As is the case today with the Tween object (see fl.motion. * Or fl.transition. *) Entirely written in Actionscript (also parallel projects like this are born Tweener (caurina.transitions.Tweener) or TweenerMax .
Precisely for this reason the community Papervision is not entirely happy with the choice of using high-level API, in practice the same "level" of Papervision3D. This, in fact, may not affect the future performance of 3D libraries.
However it will end, the important thing is that Papervision3D is not dead, indeed!
UMAP Flash Component (Beta v0.6)
She was released the 0.6 beta component UMAP for Flash CS3 (Actionscript 3.0) - the package is also a version for Flex. Among the news we see the adoption of OSM as the default provider. Was also added an advanced manager Marker and a series of various optimizations.
Flash Actionscript contest: erase tool
I state it now: you do not win anything! Apart from pride - if anything - to have solved the problem.
QUEST - APPLICATION
How to create a tool to erase, delete, clear, a "portion" of the graphics drawn with the API in Actionscript 3.0?
, espongono la proprietà graphics , un puntatore ad un altro oggetto che “serve” tutte le funzioni grafiche di disegno runtime. With Actionscript 3.0 Some visual objects, such as MovieClip or Shape , exhibiting the properties graphics , a pointer to another object that "serves" all the graphical features of drawings runtime. For example, you can develop a simple drawing application. , in modo semplice e rapido. This object graphics allows to draw anything, for example on an object Shape , in a simple and rapid. The problem is that once something is drawn can clean up everything but not a single part.
Draw a line is easy:
1 2 3 4 5 6 |
Drawn something you can clean everything with the simple call to clear() :
1 | . clear ( ) ; myShape. graphics. clear (); |
But if I want to "delete" only one point? Or from the coordinates 50.50 to 100.100?
Searching the Internet I found several examples of "design applications" and, in fact, the tool offers no support or "delete".
Do you have any solution?
Google Maps component for Flash
Google has APIs - in Javascript - to put its maps into any web site . Viediamo how to accomplish the same thing with Flash!
We start from a free component, UMAP (Universal ActionScript 3.0 Mapping API - Integrated with Google Maps), developed by AFComponents , a vertically organized companies of components for Flash / Flex really interesting and affordable. On the site, where you must register to take advantage of free downloads, there are also versions of UMAP for ActionScript 2.0: MAP G Ver.2.6.1 . In this case we will analyze the version 0.4 beta of UMAP for ActionScript 3.0 (inside the package there is also a Flex component). That we're going to see is - obviously - a beta version and is missing, then, some features present in the version for Actionscript 2.0 ( G Ver.2.6.1 MAP ). However, property run impeccably to the future, it seems more interesting to focus attention on this release, I tried them both and, despite the greater completeness of the release for Actionscript 2.0, Actionscript 3.0 beta version is considerably more powerful.








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