Articles Tagged '3 D '


Flash 10 Astro: 3D vs. native Papervision3D

Adobe has previously announced some new features (Hydra filters for advanced graphics and improved text handling) that will be present in the next release of Flash. In particular, has aroused interest the introduction of 3D (axis Z), then the ability of Flash to manipulate objects in a three-dimensional world. Adobe says that the same is actually a 2.5D, as is often stated, a kind of "simulation" of a real three-dimensional world. In fact you can rotate a Flash symbol introns z axis, but despite this, the symbol remains flat in the three-dimensional space! A little 'what happens when you distort a bitmap in Photoshop! This, then, has nothing to do with projects like Papervision3D , Away3D , Sandy and many others, which contain a wealth of features (camera, scenes, textures, etc ...) absent "nell'Astro rising". In essence, Adobe does not want to completely overlap with 3D designs of third parties, but only provide a native layer to improve performance of existing 3D libraries.

Anyway, the important thing is that Adobe seems geared to introduce these features to a higher dimensional level, not helping at all libraries complete and complex as Paparevision3D. For some time, in fact, we use two basic techniques to expand the capabilities of Flash: low-level APIs and high-level API.

The low-level APIs are usually written in C / C + + and Flash are part of the core, then fill in the player. This method, while it ensures a higher execution speed, the other increases the Size of the Flash Player.

The high-level APIs are written in Actionscript and do not belong to the native core. In other words are similar to libraries that we could write, with the difference that is provided directly from Adobe. As with the release of Flash 5, the first introduction of the XML object was created completely in Actionscript, creating many performance problems!
The advantage is that these libraries are compiled only when necessary and then discharged into the SWF file. As is the case today with the Tween object (see fl.motion. * Or fl.transition. *) Entirely written in Actionscript (also parallel projects like this are born Tweener (caurina.transitions.Tweener) or TweenerMax .
Precisely for this reason the community Papervision is not entirely happy with the choice of using high-level API, in practice the same "level" of Papervision3D. This, in fact, may not affect the future performance of 3D libraries.

However it will end, the important thing is that Papervision3D is not dead, indeed!

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PicLens 2.0 in Flash with Papervision3D

PicLens You can achieve the effect of the add-on PicLens Firefox in Flash? I think so! With Papervision3D can come very close to the same effect. This I present a prototype of which I can not - for now - make available the code. However it is interesting to note that the effect is likely. The image you see repeated 100 times is encapsulated within the SWF movie and its dimensions are 256 × 256 (24bit Transparent PNG). Alternatively, it is very easy to read a list of images from an XML file, which I have already done in another demo. In this prototype I used Adobe Flash CS3, Actionscript 3.0 and 2.0 version of Papervision3D (GreatWhite).

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Installing Papervision3D 2.0 Great White: TortoiseSVN

It was a long time that I followed the project Papervision3D , a library in Actionscript (2.0 and now 3.0) for manipulating 3D objects and render truly spectacular. Inaugurated, so the category Papervision3D (soon also 3D), inserted in Flash CS3 . Papervision3D is also available for Actionscript 2.0, although I personally treat only the version for Actionscript 3.0.

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Adobe Flash 3D simulator

Look at that beautiful 3D simulation (bird's controllable with the mouse) in real time made ​​in Adobe Flash!

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Papervision3D

Papervision3D is a high performance 3D engine for Flash 8 and 9. Its features are really impressive. Due to the extreme speed of execution of Flash have been possible effect of texture mapping remarkable. From the official blog you can see the demo really exceptional. There is also a Videogame to try.

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Crysis: Photorealistic Rendering

, che verrà usato nell'attesissimo titolo Crysis , sparatutto in soggettiva per PC e console Next Generation (presumibilmente Xbox 360 e PlayStation 3). The software company Crytek, who wrote the beautiful Far Cry and Far Cry Instincts , has developed a graphics engine with exceptional features, the CryEngine 2, which will be used in the highly anticipated title Crysis , first-person shooter for PC and console Next Generation (presumably Xbox 360 and PlayStation 3).
We must now admit that the level of detail rendering (real time) is reached as to make it really difficult to distinguish images of the game and those of a normal photograph. See for example the two pictures below and try to understand what is artificial and what is not (more pictures are available on 7 new Crysis screenshots to real-life comparison - the Blog youNewb ).

A video demo of the game, although the resolution does it justice, it can give an idea of ​​what to expect. Below I have added the video editor of levels, so you feel like you are created these wonderful locations. If you look on YouTube you will find even more: click here .


If you do not see the video Click here

If you do not see the video Click here

If you do not see the video Click here

For a high-definition video (38 Mb) click here . Some details about the game can be found here.

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Photoshop CS3 Extended

Adobe continues to surprise by announcing a parallel version of its photo-editing program Adobe Photoshop. The already announced it will release CS3 accompaganata from one version to Extended 3D features that promises to incorporate into the application.

Photoshop CS3 Photoshop CS3 Extended
Photoshop CS3 Photoshop CS3 Extended

Prices, availability and further features of this interesting news will be announced by Adobe During the course of the spring of 2007. However, for those who trembles and is interested, you can subscribe to a special request so as to be informed promptly.

The two versions, then, are in fact identical, at least the same scheme proposed by Adobe. The Extended version contains all features of CS3 with the addition of: 3D support for video / motion design and duplication of multiple video frames, and more ...
The target is identified in the Extended version: Film, video, and multimedia professional EWEB Graphic designers using 3D and animation; Medical Research and Scientific Research; Architects and engineers (AEC professionals), ... in short, a remarkable event to watch !

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