Available on the AppStore upgrade to the 1.2 release of thefirst . Here are the release notes:
- Completely revised all the graphics of the game, which is now considerably more comfortable
- Compatible with Apple iPhone 3.0
- Added sound effects
- Revised and improved navigability between the game and the instructions
The first source that I spent in my hands was written in Basic and consisted of a few lines of code, for enlightening me. It was a simple game that generated a random number from 1 to 10 and, through keyboard input, checked that the number entered was Maggione, less than or equal to the random number. Despite its rough simplicity remains, for me, one of the best examples - simple, fun and practical - to explain to those who do not know anything about programming actually what is meant by "computer program". So I thought to propose it for Apple iPhone, maybe someone will help ...
Six days and AppStore approved (my) first application for the Apple iPhone!
I have a tradition that I carry on for 25 years! I celebrate that gladly! Since that day in 1983, the year of its release, once a year I can not resist the vision of WarGames (War Games), the film has decided that, somehow, my destiny working.
WarGames , in its "current" simplicity, at the time it was a real success, especially among computer enthusiasts.
On OnAir of Undolog is now possible to use the on-demand made by the player disposizine of Mogulus .
If you have video to report please contact me , I'll be happy - if possible - to include them in the schedule of Undolog / OnAir
DOFUS is a massively multiplayer role-playing game on the internet. A mixture of video game and interactive animated cartoon, DOFUS brings a new concept of online gaming.
The graphics inspired by the manga, the tactical gameplay and great humor give it a privileged position compared to other MMORPGs. Seduce experienced players with a unique combat system for an MMORPG where the strategy is crucial. It seduces even casual players due to its simplicity.
In addition, although it is a game full of features and content, does not have the inconvenience of the largest MMORPG to download, because it does not exceed 150 Mb.
Due to the success of national and international community DOFUS continues to expand forever. With more than 7 million players in the world, this MMORPG online has experienced and continues to experience a resounding success.
The release of this game in Italy promises to be like a true event for all fans of Italian online MMORPG, manga, and more. It offers a real chance to Italian players, who can enjoy a game of this caliber fully in their language. DOFUS settle for small and large due to its simplicity, its wealth, to the lifetime of a universe exceptional and unique.
New areas, new features, new monsters, new content will be added regularly. In fact, there will be a new episode every two weeks or so, and there will always be new surprises for players.
Genre: MMORPG Tactical
(Massively Multiplayer Online Role-Playing Game - Role playing massively multiplayer on the internet)
Operating system: Windows ®, Mac ®, Linux
Release dates: September 2004
Access: Free / Pay
Official Site: www.dofus.com
I created this little Adobe AIR application for all fans of the SuperEnaLotto. This application, very funny, you can:
- Generate six sextuplets (with or without repetitions) to play
- To enter or generate a sestina and check how many times you should play to make 3, 4, 5 or 6
Obviously if someone ever make a nice 6 with this "play" remember me with a small donation
"Once upon a time" a time when the word had no meaning Personal Computer. It was the time of the console, small gadgets that were connected to the TV, the precursors of Playstation today. And in magazines really have not seen all the colors: Intellivision, Atari , Philips, large machines - for the time - that guaranteed fun combined with amazement. And here are the first magazines, such as the yearbook of VideoGames (pictured) in 1984. The advertisement, appealing for the time, showed a technology never seen before. There was the ColecoVision, with its video game system, "a home console videogames on standard cartridges for ColecoVision," amount of $ 485,000 lire.
I bought the Playstation 2 for only two games: Final Fantasy and Spiderman! Being involved in the saga Square aspect (can not wait) to buy Spiderman 3 , which promises to be really interesting.
As for the movie, which I saw on May 5, still slightly criticize some visual effects! Although now we got to the top of the special effects, the realization of "pupazetto" Spiderman still leaves something 'to be desired. The impression is that the unnatural movements, perhaps too fast at times, remind me so much that the old official technique of stop-motion used in King Kong in the fifties (or even before?)! In short, with all the technology available it would be to refine these small details that, at least to me, stand out immediately from view.
Apart from this, the third episode was really nice, substantially as expected, despite the criticism the film has slightly sunk! Nice for those who have read the final Spiderman since 1970! Now we have to wait for the release of the film on DVD (with some director's cut and / or special edition) so as to better enjoy of it and getting distracted by the waiting game in the fourth episode: as long as someone does not conduct a Spiderman amateur for the net TV!
As promised here are the impressions on the twelfth installment of the saga's most famous Square . Thirty hours of play are few for an RPG like Final Fantasy , but I got to try out the new features that had so annoyed someone.
PRODUCTION DESIGN & DESIGN
The animations and attention to detail are excellent and have nothing to envy to the Hollywood film productions. However I had the impression that the designers were inspired by the saga of Star Wars, in particular the last episodes produced recently by George Lucas. The castles, palaces (see Reggia di Caserta), very reminiscent of, if not much, the style of Star Wars, even in shots and scenarios that show semi-medieval town (but evolved) dotted with strange animals, space creatures - more that fantastic, etc ... However this is my personal impression that takes nothing away from the breathtaking scenery and extreme detail with which they were made environments game.
Honestly, the new battle system in real-time I like! Indeed, love it. Finally, one can see the monsters in the distance and the battle takes on a decidedly more real. During combat you can move the main character where you want. Also you can rotate the picture at will, moving away or closer, making the shares very little boring compared to previous versions.
The ability to pre-set the actions of the characters is a great invention which comes in handy in many cases. The ability to turn it off at the level of character at any time makes it extremely unobtrusive. Many have thrown on this news, unless I really understand why.
The rest is truly remarkable and I dare not imagine what will happen with consoles like the Playstation 3 or 4! For now I continue to play, helped by the enormous official guide full of useful information that reminds me so much of the Kernel Amiga! See you in thirty hours, sometimes more sometimes less ...