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| . MouseEvent ; import flash.events. MouseEvent ; . BitmapData ; import flash.display. BitmapData ; . Bitmap ; import flash.display. Bitmaps ; . GradientType ; import flash.display. GradientType ; / / . Matrix ; flash.geom imports. Matrix ; / / Boolean = false ; md var: Boolean = false; / / Sprite = new Sprite ( ) ; var event_spr: Sprite = new Sprite (); event_spr ) ; addChild (event_spr); / / Number = event_spr . stage . stageWidth ; var area_width: Number = event_spr. internships. stageWidth; Number = event_spr . stage . stageHeight - 32 ; var area_height: Number = event_spr. internships. stageHeight - 32; / / String = GradientType . LINEAR ; fillType var: String = GradientType . LINEAR; : Array = [ 0xFF0000 , 0x00FF00 , 0x0000ff ] ; var colors: Array = [0xFF0000, 0x00FF00, 0x0000FF]; : Array = [ 1 , 1 , 1 ] ; var alphas: Array = [1, 1, 1]; : Array = [ 0 , 128 , 255 ] ; var ratios: Array = [0, 128, 255]; String = SpreadMethod . PAD ; spreadMethod var: String = SpreadMethod . PAD; : Matrix = new Matrix ( ) ; var matrix: Matrix = new Matrix (); createGradientBox ( area_width , area_height , 1 , 0 , 0 ) ; matrix. createGradientBox (area_width, area_height, 1, 0, 0); / / event_spr . graphics ) { with (event_spr. graphics) { fillType , colors , alphas , ratios , matrix , spreadMethod ) ; beginGradientFill (fillType, colors, alphas, ratios, matrix, spreadMethod); 0 , 0 , area_width , area_height ) ; drawRect (0, 0, area_width, area_height); ; endFill (); } / / Paint event ( MouseEvent . MOUSE_DOWN , _onMouseDown ) ; event_spr. addEventListener ( MouseEvent . MOUSE_DOWN, _onMouseDown); ( MouseEvent . MOUSE_MOVE , _onMouseMove ) ; event_spr. addEventListener ( MouseEvent . MOUSE_MOVE, _onMouseMove); ( MouseEvent . MOUSE_UP , _onMouseUp ) ; event_spr. addEventListener ( MouseEvent . MOUSE_UP, _onMouseUp); ( MouseEvent . MOUSE_OUT , _onMouseUp ) ; event_spr. addEventListener ( MouseEvent . MOUSE_OUT, _onMouseUp); / / BitmapData = new BitmapData ( event_spr . width , event_spr . height , true , 0 ) ; var bmpd: BitmapData = new BitmapData (event_spr. width, event_spr. height, true, 0); Bitmap = new Bitmap ( bmpd ) ; var bmp: Bitmap = new Bitmap (bmpd); bmp ) ; addChild (bmp); / / / / Temporary shape Shape = new Shape ( ) ; var draw_shape: Shape = new Shape (); draw_shape ) ; addChild (draw_shape); / / / / Shape is not visible, used for the "cancellation" Shape = new Shape ( ) ; var erase_shape: Shape = new Shape (); / / e : MouseEvent ) : void { _onMouseDown function (e: MouseEvent ): void { ) ; debug ("_onMouseDown"); . lineStyle ( 10 , 0xffffff , 1 ) ; draw_shape. graphics. lineStyle (10, 0xffffff, 1); . lineStyle ( 20 , 0xffffff , 1 ) ; erase_shape. graphics. lineStyle (20, 0xffffff, 1); . moveTo ( e . localX , e . localY ) ; draw_shape. graphics. moveTo (and. localX, and. localY); . moveTo ( e . localX , e . localY ) ; erase_shape. graphics. moveTo (and. localX, and. localY); md = true; } / / e : MouseEvent ) : void { _onMouseUp function (e: MouseEvent ): void { md = false; . draw ( draw_shape ) ; bmp. bitmapData. draw (draw_shape); . clear ( ) ; draw_shape. graphics. clear (); . clear ( ) ; erase_shape. graphics. clear (); } / / e : MouseEvent ) : void { _onMouseMove function (e: MouseEvent ): void { ) ; debug ("_onMouseMove"); md && ! e . ctrlKey ) { if (md & &! and. ctrlKey) { . lineTo ( e . localX , e . localY ) ; draw_shape. graphics. lineTo (and. localX, and. localY); ( md && e . ctrlKey ) { } Else if (md & & and. CtrlKey) { . lineTo ( e . localX , e . localY ) ; erase_shape. graphics. lineTo (and. localX, and. localY); . draw ( erase_shape , null , null , "erase" ) ; bmp. bitmapData. draw (erase_shape, null, null, "erase"); } } / / v : String ) : void { function debug (v: String ): void { : Date = new Date ( ) ; var d: Date = new Date (); d . getMinutes ( ) + ":" + d . getSeconds ( ) + ":" + d . getMilliseconds ( ) + ": " + v ) ; trace (d. getMinutes () + "" + d. getSeconds () + "" + d. getMilliseconds () + "" + st); } |
Latest Comments
Simon : It annoys disturbed again and use that space for these things ... however it does not work ...
Giovambattista Fazioli : @ Simon: what could be due to the syntax I used, specifically for PHP 5 +,...
Simon : I tried last night putting everything into functions.php, okay, jquery forms, and tabs jQueryUI them ...
Giovambattista Fazioli : @ Simon: I recommend cleaning to enter a code like that in ...
Simon : @ Giovambattista Fazioli: Thank you for your patience, it's all clear ... now I feel now, ...