Category 'Flash'


Shadowbox 2.0: The release candidate 1

shadowbox She was released the release candidate 1 (rc1) for version 2.0 of Javascript library Shadowbox , by Michael JI Jackson , useful to open windows dedicated to the views of various types of media, from Flash to Quicktime to HTML pages. In this new version include:

  • The site is full of information and now includes a wizard (in the style of mootools) to create "on the fly" a library package customized to our needs
  • Ability to use a module standalone basis, without necessarily include - specific adapter - external libraries like prototype.js, jQuery, etc ...
  • Improvements to the management and implementation of Skins
  • Location

The library is also available on SVN at:

  http://michaeljackson.googlecode.com/svn/trunk/shadowbox 

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Text Replacement Techniques in Flash

The Text Replacement technique that I present today is, in some aspects, really interesting. Unlike the classic image replacement is for using CSS , this technique uses a Flash movie to overwrite the titles of our site. Although it is a little bit more articulated, as it requires the creation of a Flash movie and the use of JavaScript, allows to obtain a series of considerable advantages:

  • Keeps the 'accessibility to the site using a True-Unobtrusive Javascript- so that crawlers and spiders continue to see the page as simple and correct HTML
  • It does not require the creation of n by n image titles. It only takes one movie to replace all the titles of our site, with a considerable saving in terms of the Download
  • It allows you to create simple titles but also with Font not normally used on the Web
  • Text can be rendered in HTML, thanks to the features of Flash
  • The text is selectable
  • Being a Flash movie you can insert any kind of interactivity and animations

You will note, also, that in this procedure are practically no CSS considered!

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PicLens 2.0 in Flash with Papervision3D: Part II

This time (see PicLens Flash with Papervision3D 2.0 ) public code ( PicLens.as ), I had to revise some parts of code, so allineandomi the latest release of Papervision3D 2.0 Great White and I made ​​some adjustments and additions.

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Create a generic preloader in Actionscript 3.0

It may seem a predictable and already exhausted, but with Flash CS3 and the new management of document classes (package) permitted in Actionscript 3.0, not quite immediately create a preloader working. The latest release of Flash, in fact, manages the loading of the movie so different from earlier versions. On the net you can find different proposals and solutions to create a preloader "old school". However, several examples I found did not satisfy me fully as they require to alter the movie so that it works like a classic preloader. In practice, when you develop must always remember "this thing must I do so otherwise the preload does not work"! And for movies that are filled in, then?

Loader

The solution I have adopted, at least for now, was to create an outdoor movie (my loader - see example ) able to upload any movie outside, including a picture! This solution, although it requires basically two movies (the loader and the filamato true), it becomes economical only if you can create a loader that can be used over and over again, that is able to upload any movie, any resolution and any frame rate.

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Reflex and ReflexMe: from class to class basis

Post in Flash CS3: Create a reflex effect on any MovieClip we had seen what it can write a class that extends MovieClip, to connect it to DesignTime to any MovieClip in the library. I have discovered, however, that may be more useful and economical go through the reverse. I created a class Reflex ( Reflex.as ), intending to use it only to code. I created this class considering moving the pointer in the constructor to a MovieClip. , ma leggermente modificato in modo da poter funzionare espressamente da codice: The new class Reflex contains essentially the same code inserted in the first ReflexMe , but slightly modified so as to work specifically with code:

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/ /
sfx .*; import undolibrary. sfx. *;
/ /
Reflex = new Reflex ( movieClipInstance ) ; var rx: = new Reflex Reflex (movieClipInstance);

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CountDown with 3D FIVe3D

I wrote a class CountDown for Actionscript 3.0. To test it I created an example using the text-rendering capabilities of FIVe3D .

Click to open the Flash movie

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Variable arguments in Actionscript 3.0

In post topics and default variables in Javascript, Actionscript and PHP I was exposed using the techniques of parameter passing and default variables. Add, now, that in Actionscript 3.0 introduces a new parameter declaration can specify an array parameter that accepts any number of arguments separated by commas: ... (rest ... (rest )

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Papervision3D on Flash and Javascript

Edward Smith has developed a wrapper that can take advantage of the API Flash and Papervision3D in Javascript! The library, AS3Wrapper , is compatible with FireFox and IE. With Safari for Windows works but I had problems with Opera 9, again for Windows. The mechanism that underlies this project, and that makes possible this "magic" is to include in our HTML page, a Flash container (AS3Wrapper.swf) that accepts commands Javascript (AS3Wrapper.js), allowing in practice to build Flash objects directly from JavaScript.

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Papervision3D: effects with perlinNoise ()

Exploiting the effect generated by perlinNoise() you can create ripple effects and waves with Papervision3D .

Download the source

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Experiments with DisplacementMapFilter perlinNoise and ()

I introduce today a vast and interesting topic that has its "core" of the use of class DisplacementMapFilter . , etc…). This class lets you apply a displacement map filter to a visual object Flash ( Bitmap , Sprite , etc ...). Filters, Flash CS3, it has all different and belong to the same family. However, the DisplacementMapFilter has very special characteristics, such as vedreno, making it unique in the generation of spectacular effects.

DisplacementMapFilter - click to open the Flash movie

DisplacementMapFilter - click to open the Flash movie

Download the source

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