Category 'FIVe3D'

CountDown with 3D FIVe3D

I wrote a class CountDown for Actionscript 3.0. To test it I created an example using the text-rendering capabilities of FIVe3D .

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FIVe3D: effects of a cube! Waiting for Flash 10

Most likely, when it comes out the new version of Adobe Flash, 3D libraries to "low level" as FIVe3D make a bad end! However, before "cestinarle", here is an example of what can be achieved (with the latest release 2.1):

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The code for the demo above is quite articulate, so I do not propose entirely online. I insert, however, some parts of code interesting.

Update: the source click here

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FIVe3D: treat Bitmap

With release 2.1 of FIVe3D you can also manipulate objects Bitmap , so as to overcome the initial limitation of this library only vector. e ruotarlo a nostro piacimento: If we include a Bitmap in the library and esprotiamo so you can create an instance dynamically using ActionScript, you can easily create an object Bitmap3D and rotate at will:

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FIVe3D: core 3D Actionscript 3.0

FIVe3D (Vector-based Flash Intercative) is an interesting project reazlizzato by Mathieu Badimon. I had read some time ago, when Actionscript 3.0 was not yet available. It is in these days, however, an upgrade package to version 2.1.

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