I wrote a class CountDown for Actionscript 3.0. To test it I created an example using the text-rendering capabilities of FIVe3D .
Category 'FIVe3D'
CountDown with 3D FIVe3D
FIVe3D: effects of a cube! Waiting for Flash 10
Most likely, when it comes out the new version of Adobe Flash, 3D libraries to "low level" as FIVe3D make a bad end! However, before "cestinarle", here is an example of what can be achieved (with the latest release 2.1):
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The code for the demo above is quite articulate, so I do not propose entirely online. I insert, however, some parts of code interesting.
Update: the source click here
FIVe3D: treat Bitmap
With release 2.1 of FIVe3D you can also manipulate objects Bitmap , so as to overcome the initial limitation of this library only vector. e ruotarlo a nostro piacimento: If we include a Bitmap in the library and esprotiamo so you can create an instance dynamically using ActionScript, you can easily create an object Bitmap3D and rotate at will:
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Giovambattista Fazioli : @ Nik: I'm happy! Good luck then!
Nik : I have Monday examining information on java, thanks to me you have been very useful, the book I was unclear ...
Mark : Thank you very much, I've lit
I solved it by setting [cc_objc] / / OptionViewController.m - ...
Giovambattista Fazioli : @ Mark: I suggest you think a more correct approach. If you run the subclass of the tab ...
louis : very clear and simple I have to admit that writing a pa hardly use delegates created by ...