
Today I'm in the mood for graphics tips! We shall see, step by step, how to make a key (a keyboard) with photorealistic Photoshop. I used the version Adobe Photoshop CS3 Extended , but for what you need in this tutorial is good qualsisi previous version of Photoshop. Alternatively, given the simplicity of the operations to be performed, we could use any other graphic application - at least - supports layers (now almost all do now) and some special effect. For those without computer graphics evolved highly recommend to try a completely free like GIMP , just arrived to version 2.4.
1. CREATION BASE LAYER
Open a new blank sheet of paper large enough (512 × 512 pixels) and draw on a layer - what we call the "base" a square (300 × 300 pixels) with round off the edges. Do it the color you want (just after the superimpose a gradient) and used a rounding of the edges of at least 32 pixels. At this point we apply the following effects:

Outer Glow: Use the color black # 000000

Inner Glow: Use the color black # 000000

Bevel or emboss effect

Gradient Overlay: the gradient ranges from gray to white # ffffff # 7d7d7d
Eventually you should get something like this:

2. LAYER KEY ESTABLISHMENT
Now create a new layer above the layer "base" and call it "button". Draw a square once again, the same procedure used in step 1, but this time do it smaller (230 × 230). We apply this layer the following effects:

Outer Glow: Use the white # ffffff

Glow integer: always white

Bevel or emboss effect

Gradient Overlay: # ffffff from white to black # 000000
At the end we get something like that, and we are already well under way:

3. SHADOW LAYER CREATION
Now that the bulk is done, we begin to add some details that will make our key more realistic than it already is. We will now use the selection tool to select the entire button less than the inside, in practice the edge of the 3D button.
Right click on the layer "base" and select the menu item "Select Pixels" (or hold down the Ctrl key, click with the left button on the layer "base") to select the entire edge of the first level.
![]() | ![]() |
Now hold down Ctrl and Alt keys and click with the left mouse button on the layer "button" in order to "eliminate" the shape of the layer "button" so as to select only the 3D border. Quiandi Create a new layer and name it "shadow". With this new selection of this new layer apply a gradient using the appropriate tool
and adjust the gradient so
Or from black to transparent with repetition.
We apply the gradient in the lower right angle of 45 degrees (Fig. 1):
![]() Fig.1 | ![]() Fig.2 |
![]() Fig.3 | ![]() Fig.4 |
We should get the Fig.2. Select now the top-left of the layer "shadow" and deleted, as shown in Fig.3. As a final step adjust the 'opacity of the shadow layer to obtain Fig.4.
4. CREATING WRINKLES LAYER
To give a touch of realism to the material of the button, we add a new layer and call it "wrinkles". This will help us to simulate the roughness of the plastic button. We select the entire shape of the Ctrl key and clicking with left mouse button on the first layer "base". Let's move on this new layer "wrinkles" and fill it with white, right-clicking on the selection and choosing "fill" (or use Ctrl + Alt + Del or Del depending on where you have selected the white - orim floor or second floor ):

In this "square" white, in the end, we apply the Add Noise effect, as shown below:

Here I used a value of 6
Always keeping the selection we add a significant effect (Filters Menu> Stylize> Emboss), as shown below:

The properties of this layer "wrinkles" set the blending mode to "Color Burn" and opacity to 50% (what you want to amplify or diminish the effect of wrinkles): ![]()

The Complete button
If we want we can complete it by adding a character:


















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