
As promised here are the impressions of the twelfth installment in the saga known as the Square . Thirty hours of play for a few role-playing game like Final Fantasy , but I got to try the news that had so annoyed someone.
PRODUCTION DESIGNER & DESIGN
The attention to detail and the animations are good and have nothing to envy to the Hollywood film productions. However I had the impression that the designers are inspired by the Star Wars saga, especially the last episodes produced recently by George Lucas. Castles, palaces (see the Royal Palace of Caserta), very reminiscent of, if not much, the style of Star Wars, shots and even in scenarios that show the city semi-medieval (but evolved) dotted with strange animals, space creatures - more that great, etc. ... However, this is my personal impression that nothing takes away the breathtaking scenery and extreme detail with which they were made gaming environments.
BATTLE SYSTEM
Honestly, the new battle system in real time like me! Indeed, love it. Finally, one can see the monsters in the distance and the battle takes on a decidedly more real. During combat you can move the main character where you want. You can also rotate the picture at will, moving away or closer, making the shares very little boring, compared to previous versions.
GAMBIT
The ability to pre-set the actions of the characters is a fantastic invention that is useful in many cases. The ability to disable it at any time the character makes it very invasive. Many have been thrown on this news, unless I really understand why.
The rest is truly remarkable, and I dare not imagine what will happen with consoles such as Playstation 3 or 4! For now, keep playing, helped by the enormous official guide full of useful information that reminds me of both the kernel Amiga!
We'll see about thirty hours, sometimes more sometimes less ...










congratulations for your blog, truly remarkable and unusual.

See u
@ Leonardo
Thank you, compliments are always nice ...