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	<title>Commenti a: PicLens in Flash con Papervision3D 2.0: parte II</title>
	<atom:link href="http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/</link>
	<description>Research &#38; Development  Blog</description>
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		<title>Di: デフラグツール。 &#124; kots blog</title>
		<link>http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/#comment-1806</link>
		<dc:creator>デフラグツール。 &#124; kots blog</dc:creator>
		<pubDate>Sun, 08 Mar 2009 05:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.undolog.com/?p=435#comment-1806</guid>
		<description>[...] PicLens in Flash con Papervision3D 2.0: parte II http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/ [...]</description>
		<content:encoded><![CDATA[<p>[...] PicLens in Flash con Papervision3D 2.0: parte II <a href="http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/" rel="nofollow">http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/</a> [...]</p>
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		<title>Di: Giovambattista Fazioli</title>
		<link>http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/#comment-1118</link>
		<dc:creator>Giovambattista Fazioli</dc:creator>
		<pubDate>Wed, 17 Sep 2008 14:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.undolog.com/?p=435#comment-1118</guid>
		<description>@MairoN001: per quanto riguarda il ciclo è dovuto ai livelli di profondità legati a Papervision, nulla di rilevante ai fine del funzionamento del codice :P</description>
		<content:encoded><![CDATA[<p>@MairoN001: per quanto riguarda il ciclo è dovuto ai livelli di profondità legati a Papervision, nulla di rilevante ai fine del funzionamento del codice <img src='http://www.undolog.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Di: MairoN001</title>
		<link>http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/#comment-1117</link>
		<dc:creator>MairoN001</dc:creator>
		<pubDate>Wed, 17 Sep 2008 13:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.undolog.com/?p=435#comment-1117</guid>
		<description>altro consiglio per chi volesse lavorare sulla gallery sempre seguendo l&#039;esempio di piclens:
al momento in cui si clikka su un img la photo si ingradisce, ma se precedentemente ne fosse stata cliccata un altra quelle non selezionate dovrebbero tornare alla posizione originale, cosi da far vedere sempre ingrandita solo quella selezionata, da qui in poi ho avuto qualke problema per questo ho controllato e studiato come si creano i plane e la loro disposizione in fatti per poter ricreare il gioketto avanti e indietro delle foto ho dovuto  creare un listener sul click come da esempio :

FUNZIONE &lt;code inline=&quot;true&quot;&gt;initObject&lt;/code&gt; :
[cc_actionscript3]e.displayObject3D.addEventListener( InteractiveScene3DEvent.OBJECT_CLICK, fnc_ObjClk)[/cc_actionscript3]

FUNZIONE : &lt;code inline=&quot;true&quot;&gt;fnc_ObjClk&lt;/code&gt;
[cc_actionscript3]var obj_select = e.displayObject3D.id;
var k:Number=0;
var allThb = THUMBNAIL_NUMBER + 4; // HACK PER PLANE SU PV3D CHE PARTONO DA 4
				
for (k=4; k &lt; allThb; k++) // IN QUESTO MODO I PRIMI 4 VUOTI LI SALTA
{
    if(obj_select != k) 
    {
        var Any:Plane =  __bv.scene.getChildByName(String(k)) as Plane;
        new Tween(Any, &#039;z&#039;, Strong.easeOut, Any.z, 0 , 1, true);
    }
}
[/cc_actionscript3]
Spero che possa esservi utile =)</description>
		<content:encoded><![CDATA[<p>altro consiglio per chi volesse lavorare sulla gallery sempre seguendo l&#8217;esempio di piclens:<br />
al momento in cui si clikka su un img la photo si ingradisce, ma se precedentemente ne fosse stata cliccata un altra quelle non selezionate dovrebbero tornare alla posizione originale, cosi da far vedere sempre ingrandita solo quella selezionata, da qui in poi ho avuto qualke problema per questo ho controllato e studiato come si creano i plane e la loro disposizione in fatti per poter ricreare il gioketto avanti e indietro delle foto ho dovuto  creare un listener sul click come da esempio :</p>
<p>FUNZIONE <code class="codecolorer text default"><span class="text">initObject</span></code> :</p>
<div class="codecolorer-container actionscript3 vibrant" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:435px;"><table cellspacing="0" cellpadding="0"><tbody><tr><td style="padding:5px;text-align:center;color:#888888;background-color:#EEEEEE;border-right: 1px solid #9F9F9F;font: normal 12px/1.4em Monaco, Lucida Console, monospace;"><div>1<br /></div></td><td><div class="actionscript3 codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">e<span style="color: #000066; font-weight: bold;">.</span>displayObject3D<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span> InteractiveScene3DEvent<span style="color: #000066; font-weight: bold;">.</span>OBJECT_CLICK<span style="color: #000066; font-weight: bold;">,</span> fnc_ObjClk<span style="color: #000000;">&#41;</span></div></td></tr></tbody></table></div>
<p>FUNZIONE : <code class="codecolorer text default"><span class="text">fnc_ObjClk</span></code></p>
<div class="codecolorer-container actionscript3 vibrant" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:435px;"><table cellspacing="0" cellpadding="0"><tbody><tr><td style="padding:5px;text-align:center;color:#888888;background-color:#EEEEEE;border-right: 1px solid #9F9F9F;font: normal 12px/1.4em Monaco, Lucida Console, monospace;"><div>1<br />2<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br />12<br /></div></td><td><div class="actionscript3 codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap"><span style="color: #6699cc; font-weight: bold;">var</span> obj_select = e<span style="color: #000066; font-weight: bold;">.</span>displayObject3D<span style="color: #000066; font-weight: bold;">.</span>id<span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> k<span style="color: #000066; font-weight: bold;">:</span><a href="http://www.google.com/search?q=number%20inurl:http://livedocs.adobe.com/flex/201/langref/%20inurl:number.html"><span style="color: #004993;">Number</span></a>=<span style="color: #000000; font-weight:bold;">0</span><span style="color: #000066; font-weight: bold;">;</span><br />
<span style="color: #6699cc; font-weight: bold;">var</span> allThb = THUMBNAIL_NUMBER <span style="color: #000066; font-weight: bold;">+</span> <span style="color: #000000; font-weight:bold;">4</span><span style="color: #000066; font-weight: bold;">;</span> <span style="color: #009900; font-style: italic;">// HACK PER PLANE SU PV3D CHE PARTONO DA 4</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
<span style="color: #0033ff; font-weight: bold;">for</span> <span style="color: #000000;">&#40;</span>k=<span style="color: #000000; font-weight:bold;">4</span><span style="color: #000066; font-weight: bold;">;</span> k <span style="color: #000066; font-weight: bold;">&amp;</span>lt<span style="color: #000066; font-weight: bold;">;</span> allThb<span style="color: #000066; font-weight: bold;">;</span> k<span style="color: #000066; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span> <span style="color: #009900; font-style: italic;">// IN QUESTO MODO I PRIMI 4 VUOTI LI SALTA</span><br />
<span style="color: #000000;">&#123;</span><br />
&nbsp; &nbsp; <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>obj_select <span style="color: #000066; font-weight: bold;">!</span>= k<span style="color: #000000;">&#41;</span> <br />
&nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #6699cc; font-weight: bold;">var</span> Any<span style="color: #000066; font-weight: bold;">:</span>Plane = &nbsp;__bv<span style="color: #000066; font-weight: bold;">.</span>scene<span style="color: #000066; font-weight: bold;">.</span><span style="color: #004993;">getChildByName</span><span style="color: #000000;">&#40;</span><a href="http://www.google.com/search?q=string%20inurl:http://livedocs.adobe.com/flex/201/langref/%20inurl:string.html"><span style="color: #004993;">String</span></a><span style="color: #000000;">&#40;</span>k<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #0033ff; font-weight: bold;">as</span> Plane<span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #0033ff; font-weight: bold;">new</span> Tween<span style="color: #000000;">&#40;</span>Any<span style="color: #000066; font-weight: bold;">,</span> <span style="color: #990000;">'z'</span><span style="color: #000066; font-weight: bold;">,</span> Strong<span style="color: #000066; font-weight: bold;">.</span>easeOut<span style="color: #000066; font-weight: bold;">,</span> Any<span style="color: #000066; font-weight: bold;">.</span>z<span style="color: #000066; font-weight: bold;">,</span> <span style="color: #000000; font-weight:bold;">0</span> <span style="color: #000066; font-weight: bold;">,</span> <span style="color: #000000; font-weight:bold;">1</span><span style="color: #000066; font-weight: bold;">,</span> <span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000066; font-weight: bold;">;</span><br />
&nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />
<span style="color: #000000;">&#125;</span></div></td></tr></tbody></table></div>
<p>Spero che possa esservi utile =)</p>
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		<title>Di: MairoN001</title>
		<link>http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/#comment-1116</link>
		<dc:creator>MairoN001</dc:creator>
		<pubDate>Wed, 17 Sep 2008 13:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.undolog.com/?p=435#comment-1116</guid>
		<description>Funzione : &lt;code inline=&quot;true&quot;&gt;initObject&lt;/code&gt;
ciclo : &lt;pre&gt;for(var i=0; i &lt; __thnumber; i++)&lt;/pre&gt;
il ciclo procede in modo  regolare  ma i piani cominciano con &quot;id4&quot; invece che &quot;0&quot;
me ne sono accorto eseguendo un trace dentro questo for
&lt;pre&gt;trace(&quot;ID PLANE = &quot;+__bv.scene.getChildByName(String(i)))&lt;/pre&gt;
dopo aver assegnato le photo ai piani
i primi 4 trace sono null o_0&#039;&#039;</description>
		<content:encoded><![CDATA[<p>Funzione : <code class="codecolorer text default"><span class="text">initObject</span></code><br />
ciclo :
<pre>for(var i=0; i &lt; __thnumber; i++)</pre>
<p>il ciclo procede in modo  regolare  ma i piani cominciano con &#8220;id4&#8243; invece che &#8220;0&#8243;<br />
me ne sono accorto eseguendo un trace dentro questo for</p>
<pre>trace("ID PLANE = "+__bv.scene.getChildByName(String(i)))</pre>
<p>dopo aver assegnato le photo ai piani<br />
i primi 4 trace sono null o_0&#8221;</p>
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	<item>
		<title>Di: Giovambattista Fazioli</title>
		<link>http://www.undolog.com/2008/06/17/piclens-in-flash-con-papervision3d-20-parte-ii/#comment-1115</link>
		<dc:creator>Giovambattista Fazioli</dc:creator>
		<pubDate>Wed, 17 Sep 2008 12:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.undolog.com/?p=435#comment-1115</guid>
		<description>@MairoN001: dove esattamente hai visto questo cliclo &lt;code inline=&quot;true&quot;&gt;for&lt;/code&gt; da 4?</description>
		<content:encoded><![CDATA[<p>@MairoN001: dove esattamente hai visto questo cliclo <code class="codecolorer text default"><span class="text">for</span></code> da 4?</p>
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